Dec 12, 2012 / 7 notes

On ‘Wearable Technology’

Technology has become a very organic field. The output of the technology industry used to be very clearly defined. Computers. Televisions. CD players. But if you cut into our current era and look at the cross-section of technology, you will find it very hard to come up with 3 or 4 single function buckets. In 2012, the questions is becoming ‘what doesn’t come with technology?’

We have super computers in our pockets that we mainly use to play Tetris and mass communicate what we had for breakfast. Our shoes have microchips in them. We have watches that get cable. Clothes are GPS enabled. There are no structures in place to keep technology from getting even more messy and indefinable.

So when people ask ‘what’s next?’ I’m inclined to say, better applications of multi-technology across a variety of forms. The iPhone proved that one device could be capable of doing EVERYTHING. It can handle every kind of media that man has ever invented. Both in playback and production: audio, video, text, and the Internet. The entertainment and business applications that can be harnessed with this kind of portable horsepower are infinite.

Where does ‘wearable technology’ come into play here?

Innovations like Google Glass, until proven otherwise, will simply exist as alternate forms of the iPhone. The iPhone is the widget that lets you do anything, from anywhere. Right now, Google Glass might theoretically be more practical in a handful of specific situations (jumping out of a plane and taking creepy stealth photos by simply blinking at your subjects) but the idea of ‘smart glasses’ has yet to include a layer of functionality that couldn’t be achieved by a smart phone.

Until there is a compelling reason why wearable technology is an evolution and not simply a geekier alternative to the smart phone, it will remain on the outside of the mainstream.

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